Dry
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Dry::NodeReplicationState Struct Reference

Per-user node network replication state. More...

#include <Dry/Scene/ReplicationState.h>

Inheritance diagram for Dry::NodeReplicationState:
Dry::ReplicationState

Public Attributes

SceneReplicationStatesceneState_
 Parent scene replication state.
 
WeakPtr< Nodenode_
 Link to the actual node.
 
DirtyBits dirtyAttributes_
 Dirty attribute bits.
 
HashSet< StringHashdirtyVars_
 Dirty user vars.
 
HashMap< unsigned, ComponentReplicationStatecomponentStates_
 Components by ID.
 
float priorityAcc_ {}
 Interest management priority accumulator.
 
bool markedDirty_ {}
 Whether exists in the SceneState's dirty set.
 
- Public Attributes inherited from Dry::ReplicationState
Connectionconnection_
 Parent network connection.
 

Detailed Description

Per-user node network replication state.


The documentation for this struct was generated from the following file: