Dry
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Cascaded shadow map parameters. More...
#include <Dry/Graphics/Light.h>
Public Member Functions | |
CascadeParameters ()=default | |
Construct undefined. | |
CascadeParameters (float split1, float split2, float split3, float split4, float fadeStart, float biasAutoAdjust=1.0f) | |
Construct with initial values. | |
void | Validate () |
Validate parameters. | |
float | GetShadowRange () const |
Return shadow maximum range. | |
Public Attributes | |
Vector4 | splits_ |
Far clip values of the splits. | |
float | fadeStart_ {} |
The point relative to the total shadow range where shadow fade begins (0.0 - 1.0) | |
float | biasAutoAdjust_ {} |
Automatic depth bias adjustment strength. | |
Cascaded shadow map parameters.