Dry
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#include "../Math/Color.h"
#include "../Graphics/Drawable.h"
#include "../Math/Frustum.h"
#include "../Graphics/Texture.h"
Classes | |
struct | Dry::BiasParameters |
Depth bias parameters. Used both by lights (for shadow mapping) and materials. More... | |
struct | Dry::CascadeParameters |
Cascaded shadow map parameters. More... | |
struct | Dry::FocusParameters |
Shadow map focusing parameters. More... | |
class | Dry::Light |
Light component. More... | |
Enumerations | |
enum | Dry::LightType { LIGHT_DIRECTIONAL = 0, LIGHT_SPOT, LIGHT_POINT } |
Light types. | |
Functions | |
bool | Dry::CompareLights (Light *lhs, Light *rhs) |