Dry
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#include "../Container/HashSet.h"
#include "../Core/Mutex.h"
#include "../Resource/XMLElement.h"
#include "../Resource/JSONFile.h"
#include "../Scene/Node.h"
#include "../Scene/SceneResolver.h"
Classes | |
struct | Dry::AsyncProgress |
Asynchronous loading progress of a scene. More... | |
class | Dry::Scene |
Root scene node, represents the whole scene. More... | |
Enumerations | |
enum | Dry::LoadMode { Dry::LOAD_RESOURCES_ONLY = 0, Dry::LOAD_SCENE, Dry::LOAD_SCENE_AND_RESOURCES } |
Asynchronous scene loading mode. More... | |
Functions | |
void | Dry::RegisterSceneLibrary (Context *context) |
Register Scene library objects. | |
enum Dry::LoadMode |
Asynchronous scene loading mode.