Dry
Classes | Enumerations
Node.h File Reference
#include "../IO/VectorBuffer.h"
#include "../Math/Matrix3x4.h"
#include "../Scene/Animatable.h"

Classes

struct  Dry::NodeImpl
 Internal implementation structure for less performance-critical Node variables. More...
 
class  Dry::Node
 Scene node that may contain components and child nodes. More...
 

Enumerations

enum  Dry::CreateMode { REPLICATED = 0, LOCAL = 1 }
 Component and child node creation mode for networking.
 
enum  Dry::TransformSpace { TS_LOCAL = 0, TS_PARENT, TS_WORLD }
 Transform space for translations and rotations.