Dry
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Utility class that resolves node & component IDs after a scene or partial scene load. More...
#include <Dry/Scene/SceneResolver.h>
Public Member Functions | |
SceneResolver () | |
Construct. | |
~SceneResolver () | |
Destruct. | |
void | Reset () |
Reset. Clear all remembered nodes and components. | |
void | AddNode (unsigned oldID, Node *node) |
Remember a created node. | |
void | AddComponent (unsigned oldID, Component *component) |
Remember a created component. | |
void | Resolve () |
Resolve component and node ID attributes and reset. | |
Private Attributes | |
HashMap< unsigned, WeakPtr< Node > > | nodes_ |
Nodes. | |
HashMap< unsigned, WeakPtr< Component > > | components_ |
Components. | |
Utility class that resolves node & component IDs after a scene or partial scene load.