Dry
Classes | Enumerations
Technique.h File Reference
#include "../Graphics/GraphicsDefs.h"
#include "../Resource/Resource.h"

Classes

class  Dry::Pass
 Material rendering pass, which defines shaders and render state. More...
 
class  Dry::Technique
 Material technique. Consists of several passes. More...
 

Enumerations

enum  Dry::PassLightingMode { LIGHTING_UNLIT = 0, LIGHTING_PERVERTEX, LIGHTING_PERPIXEL }
 Lighting mode of a pass.