Dry
Classes | Enumerations | Functions
Skeleton.h File Reference
#include "../Math/BoundingBox.h"
#include "../Scene/Node.h"

Classes

struct  Dry::Bone
 Bone in a skeleton. More...
 
class  Dry::Skeleton
 Hierarchical collection of bones. More...
 

Enumerations

enum  BoneCollisionShape : unsigned char { BONECOLLISION_NONE = 0x0, BONECOLLISION_SPHERE = 0x1, BONECOLLISION_BOX = 0x2 }
 

Functions

 Dry::DRY_FLAGSET (BoneCollisionShape, BoneCollisionShapeFlags)