Dry
Classes | Enumerations
RigidBody.h File Reference
#include "../IO/VectorBuffer.h"
#include "../Scene/Component.h"
#include <Bullet/LinearMath/btMotionState.h>

Classes

class  Dry::RigidBody
 Physics rigid body component. More...
 

Enumerations

enum  Dry::CollisionEventMode { COLLISION_NEVER = 0, COLLISION_ACTIVE, COLLISION_ALWAYS }
 Rigid body collision event signaling mode.