Dry
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This is the complete list of members for Dry::BatchGroup, including all inherited members.
AddTransforms(const Batch &batch) | Dry::BatchGroup | inline |
Batch()=default | Dry::Batch | |
Batch(const SourceBatch &rhs) | Dry::Batch | inlineexplicit |
BatchGroup() | Dry::BatchGroup | inline |
BatchGroup(const Batch &batch) | Dry::BatchGroup | inlineexplicit |
CalculateSortKey() | Dry::Batch | |
distance_ | Dry::Batch | |
Draw(View *view, Camera *camera, bool allowDepthWrite) const | Dry::BatchGroup | |
geometry_ | Dry::Batch | |
geometryType_ | Dry::Batch | |
instances_ | Dry::BatchGroup | |
instancingData_ | Dry::Batch | |
isBase_ | Dry::Batch | |
lightMask_ | Dry::Batch | |
lightQueue_ | Dry::Batch | |
material_ | Dry::Batch | |
numWorldTransforms_ | Dry::Batch | |
pass_ | Dry::Batch | |
pixelShader_ | Dry::Batch | |
Prepare(View *view, Camera *camera, bool setModelTransform, bool allowDepthWrite) const | Dry::Batch | |
renderOrder_ | Dry::Batch | |
SetInstancingData(void *lockedData, unsigned stride, unsigned &freeIndex) | Dry::BatchGroup | |
sortKey_ | Dry::Batch | |
startIndex_ | Dry::BatchGroup | |
vertexShader_ | Dry::Batch | |
worldTransform_ | Dry::Batch | |
zone_ | Dry::Batch | |
~BatchGroup()=default | Dry::BatchGroup |