Dry
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This is the complete list of members for Dry::View, including all inherited members.
activeOccluders_ | Dry::View | private |
AddBatchToQueue(BatchQueue &queue, Batch &batch, Technique *tech, bool allowInstancing=true, bool allowShadows=true) | Dry::View | private |
AddRef() | Dry::RefCounted | |
AllocateScreenBuffers() | Dry::View | private |
alphaPassIndex_ | Dry::View | private |
aspectRatio_ | Dry::View | private |
basePassIndex_ | Dry::View | private |
batchQueues_ | Dry::View | private |
BlitFramebuffer(Texture *source, RenderSurface *destination, bool depthWrite) | Dry::View | private |
camera_ | Dry::View | private |
cameraZone_ | Dry::View | private |
cameraZoneOverride_ | Dry::View | private |
Cast() | Dry::Object | inline |
Cast() const | Dry::Object | inline |
CheckMaterialForAuxView(Material *material) | Dry::View | private |
CheckPingpong(unsigned index) | Dry::View | private |
CheckViewportRead(const RenderPathCommand &command) | Dry::View | private |
CheckViewportWrite(const RenderPathCommand &command) | Dry::View | private |
CheckVisibilityWork (defined in Dry::View) | Dry::View | friend |
context_ | Dry::Object | protected |
cullCamera_ | Dry::View | private |
currentRenderTarget_ | Dry::View | private |
currentViewportTexture_ | Dry::View | private |
deferred_ | Dry::View | private |
deferredAmbient_ | Dry::View | private |
Define(RenderSurface *renderTarget, Viewport *viewport) | Dry::View | |
depthOnlyDummyTexture_ | Dry::View | private |
drawDebug_ | Dry::View | private |
DrawFullscreenQuad(bool setIdentityProjection=false) | Dry::View | |
DrawOccluders(OcclusionBuffer *buffer, const PODVector< Drawable *> &occluders) | Dry::View | private |
drawShadows_ | Dry::View | private |
DRY_OBJECT(View, Object) (defined in Dry::View) | Dry::View | private |
ExecuteRenderPathCommands() | Dry::View | private |
farClipZone_ | Dry::View | private |
FinalizeShadowCamera(Camera *shadowCamera, Light *light, const IntRect &shadowViewport, const BoundingBox &shadowCasterBox) | Dry::View | private |
FindNamedTexture(const String &name, bool isRenderTarget, bool isVolumeMap=false) | Dry::View | |
FindZone(Drawable *drawable) | Dry::View | private |
forwardLightsCommand_ | Dry::View | private |
frame_ | Dry::View | private |
gBufferPassIndex_ | Dry::View | private |
geometries_ | Dry::View | private |
geometriesUpdated_ | Dry::View | private |
GetBaseBatches() | Dry::View | private |
GetBatches() | Dry::View | private |
GetBlockEvents() const | Dry::Object | inline |
GetCamera() const | Dry::View | inline |
GetCategory() const | Dry::Object | |
GetContext() const | Dry::Object | inline |
GetCullCamera() const | Dry::View | inline |
GetDepthStencil(RenderSurface *renderTarget) | Dry::View | private |
GetDrawables() | Dry::View | private |
GetDrawDebug() const | Dry::View | inline |
GetEventDataMap() const | Dry::Object | |
GetEventHandler() const | Dry::Object | |
GetEventSender() const | Dry::Object | |
GetFrameInfo() const | Dry::View | inline |
GetGeometries() const | Dry::View | inline |
GetGlobalVar(StringHash key) const | Dry::Object | |
GetGlobalVars() const | Dry::Object | |
GetGraphics() const | Dry::View | |
GetLightBatches() | Dry::View | private |
GetLightMask(Drawable *drawable) | Dry::View | inlineprivate |
GetLightQueues() const | Dry::View | inline |
GetLights() const | Dry::View | inline |
GetLitBatches(Drawable *drawable, LightBatchQueue &lightQueue, BatchQueue *alphaQueue) | Dry::View | private |
GetNumActiveOccluders() const | Dry::View | inline |
GetOccluders() const | Dry::View | inline |
GetOcclusionBuffer() const | Dry::View | inline |
GetOctree() const | Dry::View | inline |
GetRenderer() const | Dry::View | |
GetRenderSurfaceFromTexture(Texture *texture, CubeMapFace face=FACE_POSITIVE_X) | Dry::View | private |
GetRenderTarget() const | Dry::View | inline |
GetScene() const | Dry::View | inline |
GetShadowMapViewport(Light *light, int splitIndex, Texture2D *shadowMap) | Dry::View | private |
GetShadowMask(Drawable *drawable) | Dry::View | inlineprivate |
GetSourceView() const | Dry::View | |
GetSubsystem(StringHash type) const | Dry::Object | |
GetSubsystem() const | Dry::Object | |
GetTechnique(Drawable *drawable, Material *material) | Dry::View | private |
GetType() const =0 | Dry::Object | pure virtual |
GetTypeInfo() const =0 | Dry::Object | pure virtual |
GetTypeInfoStatic() | Dry::Object | inlinestatic |
GetTypeName() const =0 | Dry::Object | pure virtual |
GetVertexLightQueueHash(const PODVector< Light *> &vertexLights) | Dry::View | inlineprivate |
GetViewRect() const | Dry::View | inline |
GetViewSize() const | Dry::View | inline |
GetZone(Drawable *drawable) | Dry::View | inlineprivate |
graphics_ | Dry::View | private |
HasEventHandlers() const | Dry::Object | inline |
hasScenePasses_ | Dry::View | private |
HasSubscribedToEvent(StringHash eventType) const | Dry::Object | |
HasSubscribedToEvent(Object *sender, StringHash eventType) const | Dry::Object | |
highestZonePriority_ | Dry::View | private |
IsInstanceOf(StringHash type) const | Dry::Object | |
IsInstanceOf(const TypeInfo *typeInfo) const | Dry::Object | |
IsInstanceOf() const | Dry::Object | inline |
IsNecessary(const RenderPathCommand &command) | Dry::View | private |
IsShadowCasterVisible(Drawable *drawable, BoundingBox lightViewBox, Camera *shadowCamera, const Matrix3x4 &lightView, const Frustum &lightViewFrustum, const BoundingBox &lightViewFrustumBox) | Dry::View | private |
lastCustomDepthSurface_ | Dry::View | private |
lightPassIndex_ | Dry::View | private |
lightQueryResults_ | Dry::View | private |
lightQueues_ | Dry::View | private |
lights_ | Dry::View | private |
lightVolumeCommand_ | Dry::View | private |
litAlphaPassIndex_ | Dry::View | private |
litBasePassIndex_ | Dry::View | private |
materialQuality_ | Dry::View | private |
maxLightsDrawables_ | Dry::View | private |
maxOccluderTriangles_ | Dry::View | private |
maxZ_ | Dry::View | private |
minInstances_ | Dry::View | private |
minZ_ | Dry::View | private |
NeedRenderShadowMap(const LightBatchQueue &queue) | Dry::View | private |
nonThreadedGeometries_ | Dry::View | private |
noStencil_ | Dry::View | private |
Object(Context *context) | Dry::Object | explicit |
occluders_ | Dry::View | private |
occlusionBuffer_ | Dry::View | private |
octree_ | Dry::View | private |
OnEvent(Object *sender, StringHash eventType, VariantMap &eventData) | Dry::Object | virtual |
operator=(const RefCounted &rhs)=delete | Dry::RefCounted | |
passCommand_ | Dry::View | private |
PrepareInstancingBuffer() | Dry::View | private |
ProcessLight(LightQueryResult &query, unsigned threadIndex) | Dry::View | private |
ProcessLights() | Dry::View | private |
ProcessLightWork (defined in Dry::View) | Dry::View | friend |
ProcessShadowCasters(LightQueryResult &query, const PODVector< Drawable *> &drawables, unsigned splitIndex) | Dry::View | private |
QuantizeDirLightShadowCamera(Camera *shadowCamera, Light *light, const IntRect &shadowViewport, const BoundingBox &viewBox) | Dry::View | private |
RefCounted() | Dry::RefCounted | |
RefCounted(const RefCounted &rhs)=delete | Dry::RefCounted | |
RefCountPtr() | Dry::RefCounted | inline |
Refs() const | Dry::RefCounted | |
ReleaseRef() | Dry::RefCounted | |
Render() | Dry::View | |
renderer_ | Dry::View | private |
renderPath_ | Dry::View | private |
RenderQuad(RenderPathCommand &command) | Dry::View | private |
RenderShadowMap(const LightBatchQueue &queue) | Dry::View | private |
renderTarget_ | Dry::View | private |
renderTargets_ | Dry::View | private |
rtSize_ | Dry::View | private |
scene_ | Dry::View | private |
scenePasses_ | Dry::View | private |
sceneResults_ | Dry::View | private |
SendEvent(StringHash eventType) | Dry::Object | |
SendEvent(StringHash eventType, VariantMap &eventData) | Dry::Object | |
SendEvent(StringHash eventType, Args... args) | Dry::Object | inline |
SendViewEvent(StringHash eventType) | Dry::View | private |
SetBlockEvents(bool block) | Dry::Object | inline |
SetCameraShaderParameters(Camera *camera) | Dry::View | |
SetCommandShaderParameters(const RenderPathCommand &command) | Dry::View | |
SetGBufferShaderParameters(const IntVector2 &texSize, const IntRect &viewRect) | Dry::View | |
SetGlobalShaderParameters() | Dry::View | |
SetGlobalVar(StringHash key, const Variant &value) | Dry::Object | |
SetQueueShaderDefines(BatchQueue &queue, const RenderPathCommand &command) | Dry::View | private |
SetRenderTargets(RenderPathCommand &command) | Dry::View | private |
SetTextures(RenderPathCommand &command) | Dry::View | private |
SetupDirLightShadowCamera(Camera *shadowCamera, Light *light, float nearSplit, float farSplit) | Dry::View | private |
SetupLightVolumeBatch(Batch &batch) | Dry::View | private |
SetupShadowCameras(LightQueryResult &query) | Dry::View | private |
sourceView_ | Dry::View | private |
SubscribeToEvent(StringHash eventType, EventHandler *handler) | Dry::Object | |
SubscribeToEvent(Object *sender, StringHash eventType, EventHandler *handler) | Dry::Object | |
SubscribeToEvent(StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | Dry::Object | |
SubscribeToEvent(Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | Dry::Object | |
substituteRenderTarget_ | Dry::View | private |
tempDrawables_ | Dry::View | private |
threadedGeometries_ | Dry::View | private |
UnsubscribeFromAllEvents() | Dry::Object | |
UnsubscribeFromAllEventsExcept(const PODVector< StringHash > &exceptions, bool onlyUserData) | Dry::Object | |
UnsubscribeFromEvent(StringHash eventType) | Dry::Object | |
UnsubscribeFromEvent(Object *sender, StringHash eventType) | Dry::Object | |
UnsubscribeFromEvents(Object *sender) | Dry::Object | |
Update(const FrameInfo &frame) | Dry::View | |
UpdateGeometries() | Dry::View | private |
UpdateOccluders(PODVector< Drawable *> &occluders, Camera *camera) | Dry::View | private |
usedResolve_ | Dry::View | private |
useLitBase_ | Dry::View | private |
vertexLightQueues_ | Dry::View | private |
View(Context *context) | Dry::View | explicit |
viewportTextures_ | Dry::View | private |
viewRect_ | Dry::View | private |
viewSize_ | Dry::View | private |
WeakRefs() const | Dry::RefCounted | |
zones_ | Dry::View | private |
~Object() override | Dry::Object | |
~RefCounted() | Dry::RefCounted | virtual |
~View() override=default | Dry::View |