Dry
Dry::Shader Member List

This is the complete list of members for Dry::Shader, including all inherited members.

AddRef()Dry::RefCounted
BeginLoad(Deserializer &source) overrideDry::Shadervirtual
Cast()Dry::Objectinline
Cast() constDry::Objectinline
context_Dry::Objectprotected
DRY_OBJECT(Shader, Resource) (defined in Dry::Shader)Dry::Shaderprivate
EndLoad() overrideDry::Shadervirtual
GetAsyncLoadState() constDry::Resourceinline
GetBlockEvents() constDry::Objectinline
GetCategory() constDry::Object
GetContext() constDry::Objectinline
GetEventDataMap() constDry::Object
GetEventHandler() constDry::Object
GetEventSender() constDry::Object
GetGlobalVar(StringHash key) constDry::Object
GetGlobalVars() constDry::Object
GetMemoryUse() constDry::Resourceinline
GetName() constDry::Resourceinline
GetNameHash() constDry::Resourceinline
GetSourceCode(ShaderType type) constDry::Shaderinline
GetSubsystem(StringHash type) constDry::Object
GetSubsystem() constDry::Object
GetTimeStamp() constDry::Shaderinline
GetType() const =0Dry::Objectpure virtual
GetTypeInfo() const =0Dry::Objectpure virtual
GetTypeInfoStatic()Dry::Objectinlinestatic
GetTypeName() const =0Dry::Objectpure virtual
GetUseTimer()Dry::Resource
GetVariation(ShaderType type, const String &defines)Dry::Shader
GetVariation(ShaderType type, const char *defines)Dry::Shader
HasEventHandlers() constDry::Objectinline
HasSubscribedToEvent(StringHash eventType) constDry::Object
HasSubscribedToEvent(Object *sender, StringHash eventType) constDry::Object
IsInstanceOf(StringHash type) constDry::Object
IsInstanceOf(const TypeInfo *typeInfo) constDry::Object
IsInstanceOf() constDry::Objectinline
Load(Deserializer &source)Dry::Resource
LoadFile(const String &fileName)Dry::Resource
NormalizeDefines(const String &defines)Dry::Shaderprivate
numVariations_Dry::Shaderprivate
Object(Context *context)Dry::Objectexplicit
OnEvent(Object *sender, StringHash eventType, VariantMap &eventData)Dry::Objectvirtual
operator=(const RefCounted &rhs)=deleteDry::RefCounted
ProcessSource(String &code, Deserializer &source)Dry::Shaderprivate
psSourceCode_Dry::Shaderprivate
psVariations_Dry::Shaderprivate
RefCounted()Dry::RefCounted
RefCounted(const RefCounted &rhs)=deleteDry::RefCounted
RefCountPtr()Dry::RefCountedinline
RefreshMemoryUse()Dry::Shaderprivate
Refs() constDry::RefCounted
RegisterObject(Context *context)Dry::Shaderstatic
ReleaseRef()Dry::RefCounted
ResetUseTimer()Dry::Resource
Resource(Context *context)Dry::Resourceexplicit
Save(Serializer &dest) constDry::Resourcevirtual
SaveFile(const String &fileName) constDry::Resourcevirtual
SendEvent(StringHash eventType)Dry::Object
SendEvent(StringHash eventType, VariantMap &eventData)Dry::Object
SendEvent(StringHash eventType, Args... args)Dry::Objectinline
SetAsyncLoadState(AsyncLoadState newState)Dry::Resource
SetBlockEvents(bool block)Dry::Objectinline
SetGlobalVar(StringHash key, const Variant &value)Dry::Object
SetMemoryUse(unsigned size)Dry::Resource
SetName(const String &name)Dry::Resource
Shader(Context *context)Dry::Shaderexplicit
SubscribeToEvent(StringHash eventType, EventHandler *handler)Dry::Object
SubscribeToEvent(Object *sender, StringHash eventType, EventHandler *handler)Dry::Object
SubscribeToEvent(StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)Dry::Object
SubscribeToEvent(Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)Dry::Object
timeStamp_Dry::Shaderprivate
UnsubscribeFromAllEvents()Dry::Object
UnsubscribeFromAllEventsExcept(const PODVector< StringHash > &exceptions, bool onlyUserData)Dry::Object
UnsubscribeFromEvent(StringHash eventType)Dry::Object
UnsubscribeFromEvent(Object *sender, StringHash eventType)Dry::Object
UnsubscribeFromEvents(Object *sender)Dry::Object
vsSourceCode_Dry::Shaderprivate
vsVariations_Dry::Shaderprivate
WeakRefs() constDry::RefCounted
~Object() overrideDry::Object
~RefCounted()Dry::RefCountedvirtual
~Shader() overrideDry::Shader