Dry
Dry::Ray Member List

This is the complete list of members for Dry::Ray, including all inherited members.

ClosestPoint(const Ray &ray) constDry::Ray
Define(const Vector3 &origin, const Vector3 &direction)Dry::Rayinline
direction_Dry::Ray
Distance(const Vector3 &point) constDry::Rayinline
HitDistance(const Plane &plane) constDry::Ray
HitDistance(const BoundingBox &box) constDry::Ray
HitDistance(const Frustum &frustum, bool solidInside=true) constDry::Ray
HitDistance(const Sphere &sphere) constDry::Ray
HitDistance(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, Vector3 *outNormal=nullptr, Vector3 *outBary=nullptr) constDry::Ray
HitDistance(const void *vertexData, unsigned vertexStride, unsigned vertexStart, unsigned vertexCount, Vector3 *outNormal=nullptr, Vector2 *outUV=nullptr, unsigned uvOffset=0) constDry::Ray
HitDistance(const void *vertexData, unsigned vertexStride, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, Vector3 *outNormal=nullptr, Vector2 *outUV=nullptr, unsigned uvOffset=0) constDry::Ray
InsideGeometry(const void *vertexData, unsigned vertexSize, unsigned vertexStart, unsigned vertexCount) constDry::Ray
InsideGeometry(const void *vertexData, unsigned vertexSize, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount) constDry::Ray
operator!=(const Ray &rhs) constDry::Rayinline
operator=(const Ray &rhs) noexcept=defaultDry::Ray
operator==(const Ray &rhs) constDry::Rayinline
origin_Dry::Ray
Project(const Vector3 &point) constDry::Rayinline
Ray() noexcept=defaultDry::Ray
Ray(const Vector3 &origin, const Vector3 &direction) noexceptDry::Rayinline
Ray(const Ray &ray) noexcept=defaultDry::Ray
Transformed(const Matrix3x4 &transform) constDry::Ray