Dry
Dry::Quaternion Member List

This is the complete list of members for Dry::Quaternion, including all inherited members.

Angle() constDry::Quaternion
Axis() constDry::Quaternion
Conjugate() constDry::Quaternioninline
Data() constDry::Quaternioninline
DotProduct(const Quaternion &rhs) constDry::Quaternioninline
Equals(const Quaternion &rhs) constDry::Quaternioninline
EulerAngles() constDry::Quaternion
FromAngleAxis(float angle, const Vector3 &axis)Dry::Quaternion
FromAxes(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis)Dry::Quaternion
FromEulerAngles(float x, float y, float z)Dry::Quaternion
FromLookRotation(const Vector3 &direction, const Vector3 &up=Vector3::UP)Dry::Quaternion
FromRotationMatrix(const Matrix3 &matrix)Dry::Quaternion
FromRotationTo(const Vector3 &start, const Vector3 &end)Dry::Quaternion
IDENTITYDry::Quaternionstatic
Inverse() constDry::Quaternioninline
IsInf() constDry::Quaternioninline
IsNaN() constDry::Quaternioninline
LengthSquared() constDry::Quaternioninline
Nlerp(const Quaternion &rhs, float t, bool shortestPath=false) constDry::Quaternion
Normalize()Dry::Quaternioninline
Normalized() constDry::Quaternioninline
operator!=(const Quaternion &rhs) constDry::Quaternioninline
operator*(float rhs) constDry::Quaternioninline
operator*(const Quaternion &rhs) constDry::Quaternioninline
operator*(const Vector3 &rhs) constDry::Quaternioninline
operator*=(float rhs)Dry::Quaternioninline
operator+(const Quaternion &rhs) constDry::Quaternioninline
operator+=(const Quaternion &rhs)Dry::Quaternioninline
operator-() constDry::Quaternioninline
operator-(const Quaternion &rhs) constDry::Quaternioninline
operator=(const Quaternion &rhs) noexceptDry::Quaternioninline
operator==(const Quaternion &rhs) constDry::Quaternioninline
PitchAngle() constDry::Quaternion
Quaternion() noexceptDry::Quaternioninline
Quaternion(const Quaternion &quat) noexceptDry::Quaternioninline
Quaternion(float w, float x, float y, float z) noexceptDry::Quaternioninline
Quaternion(const float *data) noexceptDry::Quaternioninlineexplicit
Quaternion(float angle, const Vector3 &axis) noexceptDry::Quaternioninline
Quaternion(float angle) noexceptDry::Quaternioninlineexplicit
Quaternion(float x, float y, float z) noexceptDry::Quaternioninline
Quaternion(const Vector3 &angles) noexceptDry::Quaternioninlineexplicit
Quaternion(const Vector3 &start, const Vector3 &end) noexceptDry::Quaternioninline
Quaternion(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) noexceptDry::Quaternioninline
Quaternion(const Matrix3 &matrix) noexceptDry::Quaternioninlineexplicit
RollAngle() constDry::Quaternion
RotationMatrix() constDry::Quaternion
Slerp(const Quaternion &rhs, float t) constDry::Quaternion
ToString() constDry::Quaternion
w_Dry::Quaternion
x_Dry::Quaternion
y_Dry::Quaternion
YawAngle() constDry::Quaternion
z_Dry::Quaternion