Dry
Subsystems

Any Object can be registered to the Context as a subsystem, by using the function RegisterSubsystem(). They can then be accessed by any other Object inside the same context by calling GetSubsystem(). Only one instance of each object type can exist as a subsystem.

After Engine initialization, the following subsystems will always exist:

The following subsystems are optional, so GetSubsystem() may return null if they have not been created:

In script, the subsystems are available through the following global properties: time, fileSystem, log, cache, network, input, ui, audio, engine, graphics, renderer, script, console, debugHud, database. Note that WorkQueue and Profiler are not available to script due to their low-level nature.