Dry development, contributions and bugfixes by:

Dry is greatly inspired by OGRE (http://www.ogre3d.org/) and Horde3D (http://www.horde3d.org/). Additional inspiration & research used:

Dry uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine.
Jack and mushroom models from the realXtend project. (https://www.realxtend.org)
Ninja model and terrain, water, smoke, flare and status bar textures from OGRE.
BlueHighway font from Larabie Fonts.
Anonymous Pro font by Mark Simonson.
NinjaSnowWar sounds by Veli-Pekka Tätilä.
PBR textures from Substance Share. (https://share.allegorithmic.com)
IBL textures from HDRLab's sIBL Archive.
Dieselpunk Moto model by allexandr007.
Mutant & Kachujin models from Mixamo.
License / copyright information included with the assets as necessary. All other assets (including shaders) by Dry authors and licensed similarly as the engine itself.